Overview

This is an extended war report for the war 33072 between Torn Community Garden and Kushindo Luscious. Data is presented from the side of Torn Community Garden. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Victory
Total hits done: 1728
War hits: 961
Non war hits: 767
Total respect earned: 6644.6
Members contributed: 26/27


Rewards for your faction:

Name Amount Price
Armor Cache 4 1.3 B
Melee Cache 2 309.49 M

Earnings from caches: 1.61 B
Total earnings: 1.61 B1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
Supreme_ 12.96
The_Totem 10.01
cutt 9.55
Benedicc 9.20
Merle-DicksIn 8.16
Top 5 by War hits
Name War_Hits
Benedicc 153
Merle-DicksIn 114
Supreme_ 88
cutt 68
ThePickles 68
Top 5 by Non War hits
Name Non_War_Hits
Supreme_ 136
The_Totem 108
cutt 97
Harleequiin 81
ThePickles 59
Top 5 by Total hits
Name Total_Hits
Supreme_ 224
The_Totem 173
cutt 165
Benedicc 159
Merle-DicksIn 141
Top 5 by Assists
Name Assists
Supreme_ 21
solty 9
RipleyWolf 9
Merle-DicksIn 5
BillTheImpaler 5

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
cutt 277 18
cutt 259 28
cutt 258 24
cutt 255 44
The_Totem 194 44
The_Totem 182 20
ThePickles 174 13
SixtenBlixt 163 6
The_Totem 160 39
cutt 153 44
Darnclip 102 10
ThePickles 99 27
solty 87 37
SomeBOT 72 9
solty 71 5
solty 71 46
solty 70 10
solty 65 23
solty 62 17
solty 57 55
solty 56 8
solty 51 11
solty 44 29
solty 43 44
solty 40 22
solty 37 48
cutt 35 1
Darnclip 34 59
cutt 32 19
Supreme_ 31 24
RipleyWolf 31 28
iloNiki 30 53
RipleyWolf 30 56
## [1] "No enemy chain saves found!"

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 6644.6
Total respect lost: 556.52
Net respect change: 6088.082
Average respect earned per attack: 3.22

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 3697.37
Total score lost: 2105.111
Median net score per member: 46.962

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
Darnclip 0.98
iloNiki 0.52
Mystic_Music 0.46
Blazinowl 0.35
Happymeal 0.35
FogBorne 0.35
Soultea 0.23
-Asphodel 0.17
Goose_wayne 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 74
Xanax costs: 62.1 M
Total Refills used: 28
Refill costs: 24.2 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 9
Booster costs: 121.75 M
Total Cans used: 47
Can costs: 75.65 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.73

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Here is a summary of the provided combat data:

Overall Faction Performance

The faction shows mixed performance in this war. A significant proportion of members (25 out of 28, or 89.3%) engaged in war hits, indicating good participation. However, the prevalence of wasted energy (E_Wasted) across multiple members suggests inefficiencies in attacking strategies. There's a notable range in Net_Score, with some members contributing positively while others negatively impacted the overall score. The activity levels also vary greatly, with some members being highly active and others barely participating.

Areas for Improvement

  1. Energy Efficiency: Reduce E_Wasted by improving target selection and attack timing.
  2. Coordination: Enhance coordination to increase assists, particularly among members with lower war hits.
  3. Resource Utilization: Optimize the use of boosters, cans, and refills to maximize impact during war time.

Individual Highlights: Positive

  • Benedicc: Stands out with 153 War_Hits and a high Net_Score of 507.36, indicating effective attacking and good target selection.
  • Merle-DicksIn: High War_Hits (114) and assists (5), contributing significantly to the faction's offensive efforts, with a high Net_Score of 446.64.
  • Supreme_: High War_Hits (88) and a high assist count of 21 suggesting this player is an effective team player.
  • cutt: High Non_War_Hits (97) and a Net_Score of 231.39.
  • RipleyWolf: Shows good activity (12.742 hours) and a positive Net_Score (340.63), contributing well to the faction. Also has high amount of Assists (9).

Individual Highlights: Negative

  • Mystic_Music: High hospital visits (51) and a significantly negative Net_Score (-257.23), indicating difficulties in combat and potential resource mismanagement.
  • -Asphodel: High hospital visits (58) and a negative Net_Score (-130.96), suggesting this player might need guidance on attack strategies or target selection.
  • SomeBOT: High hospital visits (35) and a negative Net_Score of -205.94.

Additional Observations

  • Harleequiin: Has a high number of hospital visits (21) and a negative Net_Score (-103.55), coupled with a high E_Wasted (175). This player may need guidance on attack strategies and target selection.
  • Blazinowl, 25mg-brenadryl, idrawfurrys, Soultea: High hospital visits and negative Net_Score - these players may need guidance on attack strategies and target selection.
  • There is a wide range of level differences among members, but performance does not directly correlate with level. Lower-level players can still contribute effectively with the right strategies and support.